Octane Render Material Experiment

Generally I do not find enough time for making experiments with Octane. But tonight I decided to push my bed time little bit further.

After the watching

Create the “Micro Jelly” frame using SSS, GSG HDRI Studio and Octane

tutorials I played with settings and I got this result

Abstract Lights4k_fullress

Abstract Lights4k

Photoshop-Filter

C4d

There is not a fancy stuff but it is quite good way to understanding some octane shader tools. You can download my scene and psd file from here

Download Scene and Psd File

 

 

Cinema 4d Quixel Workflow Tutorial

Shark Texturing with Quixel and C4d Octane Render Shader workflow

I really like to work with Quixel. It helps me lot for my weak side of texturing. Now i am more confident than before when i start a new texturing project. This my short tutorial to show how it is easy to use. I hope u like it.

Important tips for beginners.

  • good Uv map in 0-1 grid
  • clean color Id map
  • clean normal map
  • not necessary but  ambient occlusion map

beautiful tutorials for Quixel 
I use ChrisMills’s amazing script for getting Quixel map to Octane. U can download it from https://render.otoy.com/forum/download/file.php?id=47991

New Workflow

Real time 3d tools are so popular after the GPU revelation. I decided to change my workflow after the Siggraph 2015.  It can be looking easy but it is quite risky in the middle of some continuous projects. I have been working different render engines since 10 years Mental ray, Turtle, Vray or Arnold. My first step was changing my render engine to gpu base one.

Octane-Render-v.2.0-Full-Cracked-Download-x86-x64-PC-Mac-Linux-Cracks-Serials-and-Key-Activations-3

I watched so many compression and tutorial videos related GPU base render engines. Finally I decided to try Octane Render and I used  Octane Render demo version for month and I decided to buy it. I got for Cinema 4D version of it. I also made some changes on my desktop like a new gfx 970 graphic card. It is not enough for by self but it is ok for introduction.

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Second Step was texturing. I could not decided between Subtance Designer and Quixel long time but after the one month test I decided to go with Quixel. It is working with Photoshop and very easy to understand and it has also very good and active quixel community support.

I got some render with Octane and Quixel you can see them on my gallery section

 

MIAF 2015 – War Child

ust

2015 was extraordinary year for me . I graduated from Deakin uni. But important than that one War Child is selected MIAF 2015 Official Opening – Australian Showcase. It was amazing night with meting more than 1000 audience. I personally thanks Malcolm Turner for enormous sports. It means lots for me. I also thanks to the Deakin University especially  Rosemary Woodcock. I also presented my works to making off session.

All details Please visit http://miaf.net/

miaf03

miaf02

War Child Animation

Actually this is my Advanced Animation subject’s project. I try reflect my all deep feelings about war child, This is not a recreating a war scene. This is my tears for all innocent children who died or be left an orphan children, I know It is not a master piece but I just try to finish in short amount of time and I am quite happy to submitted this project on time. I really want to thanks Mrs Lienors Torre for all directions and supports.

I will present this project at MIAF (Melbourne International Animation Festival) on Wednesday  25 June. So I am so excited about it. You can find more Information about MIAF and Blend Symposium.

Technical Details

I mixed up three animation programs but mostly I use Cinema 4d for this project. Because i Had very limited time and I can setup light very quickly in Cinema 4d. I did all animation in Maya and I exported fbx file format for Cinama 4d. I use 3Dsmax for modelling ruin buildings. I use After Effect for creating sketchy effect and color grading.  These are some screen shots from my project. Please send comment and question related this project.

 

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