Shark Texturing with Quixel and C4d Octane Render Shader workflow
I really like to work with Quixel. It helps me lot for my weak side of texturing. Now i am more confident than before when i start a new texturing project. This my short tutorial to show how it is easy to use. I hope u like it.
Important tips for beginners.
good Uv map in 0-1 grid
clean color Id map
clean normal map
not necessary but ambient occlusion map
beautiful tutorials for Quixel
I use ChrisMills’s amazing script for getting Quixel map to Octane. U can download it from https://render.otoy.com/forum/download/file.php?id=47991
Real time 3d tools are so popular after the GPU revelation. I decided to change my workflow after the Siggraph 2015. It can be looking easy but it is quite risky in the middle of some continuous projects. I have been working different render engines since 10 years Mental ray, Turtle, Vray or Arnold. My first step was changing my render engine to gpu base one.
I watched so many compression and tutorial videos related GPU base render engines. Finally I decided to try Octane Render and I used Octane Render demo version for month and I decided to buy it. I got for Cinema 4D version of it. I also made some changes on my desktop like a new gfx 970 graphic card. It is not enough for by self but it is ok for introduction.
Second Step was texturing. I could not decided between Subtance Designer and Quixel long time but after the one month test I decided to go with Quixel. It is working with Photoshop and very easy to understand and it has also very good and active quixel community support.
I got some render with Octane and Quixel you can see them on my gallery section
2015 was extraordinary year for me . I graduated from Deakin uni. But important than that one War Child is selected MIAF 2015 Official Opening – Australian Showcase. It was amazing night with meting more than 1000 audience. I personally thanks Malcolm Turner for enormous sports. It means lots for me. I also thanks to the Deakin University especially Rosemary Woodcock. I also presented my works to making off session.
Actually this is my Advanced Animation subject’s project. I try reflect my all deep feelings about war child, This is not a recreating a war scene. This is my tears for all innocent children who died or be left an orphan children, I know It is not a master piece but I just try to finish in short amount of time and I am quite happy to submitted this project on time. I really want to thanks Mrs Lienors Torre for all directions and supports.
I will present this project at MIAF (Melbourne International Animation Festival) on Wednesday 25 June. So I am so excited about it. You can find more Information about MIAF and Blend Symposium.
I mixed up three animation programs but mostly I use Cinema 4d for this project. Because i Had very limited time and I can setup light very quickly in Cinema 4d. I did all animation in Maya and I exported fbx file format for Cinama 4d. I use 3Dsmax for modelling ruin buildings. I use After Effect for creating sketchy effect and color grading. These are some screen shots from my project. Please send comment and question related this project.